Things I like: Eve Online

#0.75 Work has been crazy and that means we’re very close to shipping.  That’s exciting!  Eve and Street Fighter 4 have been dominating my play time.

#1 I love Eve Online’s Skill Development system.  More skills = more options.  Options include but are not limited to:  Bigger ships, industrial focus, auction house focus, crafting focused, making what you use on a ship better, etc etc.  It is a true horizontal development system, and I love it!

#2 When I defeat someone in PVP, there is a real world dollar value attached to the defeat.  In the smaller frigates, maybe 10 cents a ship.  For the later ships, you’re looking at anywhere from dollars to thousands of dollars per kill.  And you thought losing a BG in WoW was an inconvenience.

#3 Griefing isn’t stopped in Eve, but the attacker will be destroyed if they engage you.  See #2 into why only for the crazy is this an acceptable activity.

#4  Different activities allow for varying levels of player interaction.  Mining, crafting and selling are HIGH social activites.  Meaning instead of looking at a horrible crafting UI, you can chat while your merchandise is being created.  PVP combat is a LOW social activity in that NOT using voice chat will get you dead.

#5  The play areas are VERY controlled.  There is no player-controlled free form flight in EVE.  You MUST pick a destination(could be a ship) and either fly to it, or warp(IE fly very fast and be immune to combat) to that destination.  Each system has a number of entry/exit points and/or planets/asteroids.  Each point is a destination.  Obviously, the greater the number of lines that can be drawn between points, the greater the possibilities of engagement.  All of this includes safe spotting, which I’ll not discuss.

#6 and the BIGGEST reason why I enjoy EVE is that within 2 weeks I participated in an END GAME activity.  READ:  Before I payed for the game, I got to experience what EVE had to offer me as a player.  No 6 months of catch up time.  No gotta reach max level + gear up to raid.  Every player has a role to play no matter the skill level.  Its almost like there is a fleet of ships, each with a specific role that requires differents skills(both player and in game) that need to be accomplished.  Hrm, everyone has a place, I likes.  Reminds me slightly of Planetside, with support lines and transport ships…

I am very much enjoying my time playing Eve.  I’ve chosen the combat path.  I’m not a miner.  I don’t really enjoy the economics game and in general I dislike playing the auction house.  I look at spreadsheets all day long, no need to do that in game!  BTW, I really do appreciate all the folks that find playign the market fun.  Without you, most of the games that I enjoy would not have any form of community.  So while we have different flavors, you are respected in my book.  Now just send me an email with your system, ship names and location and I’ll come over and “thank” you for your efforts.

Gamer DNA

I stumbled across this and I found it facinating.

You sign up to the website, fill in what games you are playing, picked from categories describing what you liked about the title.  This was just the begining.  On your “homepage” you can describe in detail what you disliked and liked about the title, AND list out friends you have playing those games.

I will be using this from now on to catalog my gaming experience.  This is a fantastic idea!

I am known as Rerollmuch on this website!

There is a god… L4D 2

The above title may be cryptic to you.  If that is the case fear not! click here.

If the above title is not cryptic, this cake isn’t a lie!

Should you be a PC gamer, a steam player and a fan of the above franchise: Rerollmuch is my player name on steam.  Look me up, TRR will invite you into a match.

Been over a year!

And I finally figured out how to change my Blog title to green.  I feel more complete!

Things I like: Luminary

#0.75 I cleared one complete side of my desk at work.  The empty space that I can see in my peripheral vision must help with productivity.  I feel like I’m jamming away.

On to Luminary!!

#1 Point and Click combat.  The game isn’t a combat simulator.  Click on a mob, whack it until its dead.  Combat is a means, not the ends.  I likes.

#2 Bejeweled for crafting.  Select certain recipes, play bejeweled.  Score high, make a better item.  Score low, make a weaker item.  Next step is to allow me the player to pick from a subset of mini games when I craft.  In this way, red/green color blind people don’t struggle with the color choices of Luminary.  Yes, I am red/green color blind.

#3 Every recipe in the game is available to you at the start.  This works because the material drop rate is controlled by the devs.  Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design.  Every player can participate in the economy on any scale.   Again the game isn’t about combat, so this makes sense.

#4  Selling on the auction house.  The fact that I can select an item in my inventory and it will find every instance of that item on the AH, so I can browse for similar items, simplifies and joyifies *snicker*, the AH experience.

#5 When I become a citizen of a town, I can invest in its infrastructure.  When I invest in infrastructure, I can potentially earn dividends.  Win.

#6 The sounds effects are very pleasing.

#7 I get rewarded every day for logging in.  There are “attend” points.  These points are similar to veteran rewards from other games(EQ2, EQ, CoX, etc).

A big acknowledgement to Tobold for writing a nice review and newbie guide about this game.  My characters name is Rerolled, if you decide to play mention me as a referrer.