Starcraft AI – A Case Study
Posted On Friday, April 11th, 2008 By Jay
I’m a big fan of the balancing of Starcraft. The asymetrical warfare. The absolute efficiency and synergy of each races units was amazing.
Starcraft historically is the best RTS ever made. Something that always nibbled at the back of my mind was the lack of assymetry in WoW. Vanilla wow had an attempt at assymetry with the Shaman/Paladin classes but forsake that route and gave both classes to either side with its first expansion. The purposeful choice on the part of Blizzard to equalize both sides has merit from a business stand point. Attract the most amount of customers and alienate non of them.
