Common Arena Tactics

Posted On Monday, May 12th, 2008 By Jay

I have a friend at work that plays a rogue/rogue/shadow priest arena team.  Every so often, we discuss arena tactics and specific situations.  Of those conversations, here is a bulleted list of my advice.

  • A spriest role in your setup is CC + Dispel first, damage second, heal third.
  • Your Spriest should remain mounted until he absolutely must cast a spell (druid protection and fast f bomb).
  • Kill Warriors, Rogues and Hunters first.  They will kill your priest.  That = bad.
  • One rogue should be able to tie up any 1 other class.
  • If there are two combatants on your priest, one rogue peel off your target and blind an attacker.  Spriest should drop f bomb too.
    • Arena PVP is all about favorable odds.  2v1, 3v1, 3v2.  Srsly.
  • Your spriest has to be ready to mass dispel.  Beating Mages + Paladins is dependent on his situational awareness.
  • Opening stun + 3 second silent + stun should kill any caster, mages included.
  • ! rogue should hang back in case a rogue exists to kill spriest.

We consistently discuss ways to get a 2v1 or 3v1 scenario with this team.  Given your arena setup, what tactics do you use?  How do you get to 2v1, 3v1?

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