Common Arena Tactics
Posted by Jay | Filed under Uncategorized
I have a friend at work that plays a rogue/rogue/shadow priest arena team. Every so often, we discuss arena tactics and specific situations. Of those conversations, here is a bulleted list of my advice.
- A spriest role in your setup is CC + Dispel first, damage second, heal third.
- Your Spriest should remain mounted until he absolutely must cast a spell (druid protection and fast f bomb).
- Kill Warriors, Rogues and Hunters first. They will kill your priest. That = bad.
- One rogue should be able to tie up any 1 other class.
- If there are two combatants on your priest, one rogue peel off your target and blind an attacker. Spriest should drop f bomb too.
- Arena PVP is all about favorable odds. 2v1, 3v1, 3v2. Srsly.
- Your spriest has to be ready to mass dispel. Beating Mages + Paladins is dependent on his situational awareness.
- Opening stun + 3 second silent + stun should kill any caster, mages included.
- ! rogue should hang back in case a rogue exists to kill spriest.
We consistently discuss ways to get a 2v1 or 3v1 scenario with this team. Given your arena setup, what tactics do you use? How do you get to 2v1, 3v1?
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