Posted On Monday, October 27th, 2008 By Jay
I just hit 14 on my swordmaster and 13 on my zealot. Going from tier to tier is a lot of fun except a few minor issues.
First, where are my flight paths? Seriously, there’s like 1 per region, what’s that shit about? What it does is penalize me the player for wanting to experience new content. Let me illustrate an example:
Last night, my guild wanted to get together for some early tier 2 PQ action. So, I flew out to Shadowlands in the dark elf territory to start gathering the troops. My guildies had the option of travelling to two points; (1) the first war camp which is a 10 minute run from the previous tier and (2) the mid point war camp in the Shadowlands which was again a 10 minute walk to the location. Royal pain in the butt. Total tiem to get the group together, 30 minutes! 30 minutes of travel time! Pitiful.
Second, is class disparity. DPS classes in War are REALLY fun. By their nature DPS is more fun than the support. Missing a healer means you can’t complete PQs at all. Missing a Tank means you can’t complete 50% of all PQs. That’s 50% of Continue Reading
Posted On Friday, October 24th, 2008 By Jay
With the Hallow’s Eve event in World of Warcraft, players abound are becoming infected, turining into zombies and in general having a hoot! Or are they?
There is a facination social phenomenon occurring. Many players ask for a way to “change” the world. The zombie event provides an opportunity to do just that. Why then would so many players be upset with the zombie event. One word: consent.
Historically, the opening of the gates of AQ40 participation in the global world changing event lead to rewards for all, riches and titles for some and unique equip for a select few, one per server to be exact. Players felt like they were joining a global effort! Contributing much needed resources to the war effort. If you didn’t play original vanilla WoW, this was a great event. Let’s move on.
Conversely, the recent zombie event is non consental. You’re participation in the zombie event is at the whim of other players. Much like truly open world PVP, Your experience may change due to online play. Your enjoyment of the zombie event is dependent on whether:
You enjoy being a zombie, unable to perform regular tasks in the game world.
You enjoy griefing to an extent. All friendly Continue Reading
Posted On Wednesday, October 22nd, 2008 By Jay
I’m not playing discipline again until 80. I’ve had it! Gone are the days for me where I will happily sit behing the front line of various DPS and keep people alive ( healing ) or try to get everyones attention so my buddies can do their stuff ( priest tanking ). Each of these actions are gone for the priest for many reasons.
PVP players are already used to stacking 2-3 dps on a discipline priest to take em down. Pre-3.02 a D priest could certainyl live with that and excel! Since we’ve trained the player base to do this, post-3.02 2-3 dps on a tanking discipline priest takes me down in 5 seconds. I don’t even get to heal myself most of the time.
Yes. I am whining about priest tanking!
On the other hand! Shadow is WAY fun. 4 dots, dispel still works and as long as I’m on my game, a longer mass dispel is no longer detrimental. Haha, get it?
Overall, I applaud Blizzard for the change. From what I can see, they’re pushing raiding and pvp to be more frenetic, more decisive and more open ended. Everyone has a little bit of everything with one or two specialties. Continue Reading
Posted On Friday, October 17th, 2008 By Jay
There’s a lot of subtle differences when it comes to the new discipline.
You’ll spend the majority of your time at 35% mana. Its wierd but it happens.
You MUST live through the opening burst. If you can survive for 5-7 seconds you’ll live through the encounter.
Mana burn is much more important.
Shield + Aegis + Many damage reductions = Your heal target will not die if you chain flash heal. This in itself is a HUGE change.
Range and pillar dancing is even more important then it was before.
I really want to be fair to you guys and give you a full review of the new talents and changes to Disc Priest PVP. I’ll need to run more BGs and more Arena matches to get a true(er) feel for the changes. Next week I’ll have a full talent run down. Stay tuned.
This is what I’m running right now. Be wary of disc priest tanking. Offense overall for everyone, including YOU, has increased.
Posted On Monday, October 13th, 2008 By Jay
I’ve been struggling since release to communicate anything revolving a comparison between these two games. Is it the game mechanics? Maybe. Is it the newness of Warhammer? I doubt it. Here’s my take.
The pure game mechanics of Warhammer Online as a healer are more fun than WoW. I always feel tough. I always have 4 or more abilities to use during an encounter. I can help out during any situation, offensively, defensively and support. War doesn’t need to do an itemization change (spell damage/healing to spellpower) to make items work for healers. Each stat provides both an offensive and defensive boost. For example, Willpower increase my healing output and increases the chance that all my attacks will interrupt a spell caster. Since character damage or healing output is linked to a stat and not an item, doesn’t prevent nor encourage any specific play style. That’s a breath of fresh air.
In addition to the game mechanics, I also have the freedom to level however I want. And the best part is that I can join a scenario (BGs in War) and will have my level adjusted to 3 levels below the max for that tier. This means I can ALWAYS PVP Continue Reading