Things I like: Luminary

Posted On Friday, May 29th, 2009 By Jay

#0.75 I cleared one complete side of my desk at work.  The empty space that I can see in my peripheral vision must help with productivity.  I feel like I’m jamming away.

On to Luminary!!

#1 Point and Click combat.  The game isn’t a combat simulator.  Click on a mob, whack it until its dead.  Combat is a means, not the ends.  I likes.

#2 Bejeweled for crafting.  Select certain recipes, play bejeweled.  Score high, make a better item.  Score low, make a weaker item.  Next step is to allow me the player to pick from a subset of mini games when I craft.  In this way, red/green color blind people don’t struggle with the color choices of Luminary.  Yes, I am red/green color blind.

#3 Every recipe in the game is available to you at the start.  This works because the material drop rate is controlled by the devs.  Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design.  Every player can participate in the economy on any scale.   Again the game isn’t about combat, so this makes sense.

#4  Selling on the auction house.  The fact that I can select an item in my inventory and it will find every instance of that item on the AH, so I can browse for similar items, simplifies and joyifies *snicker*, the AH experience.

#5 When I become a citizen of a town, I can invest in its infrastructure.  When I invest in infrastructure, I can potentially earn dividends.  Win.

#6 The sounds effects are very pleasing.

#7 I get rewarded every day for logging in.  There are “attend” points.  These points are similar to veteran rewards from other games(EQ2, EQ, CoX, etc).

A big acknowledgement to Tobold for writing a nice review and newbie guide about this game.  My characters name is Rerolled, if you decide to play mention me as a referrer.

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