Things I like: Luminary
Posted by Jay | Filed under Luminary, Things I Like!
#0.75 I cleared one complete side of my desk at work. The empty space that I can see in my peripheral vision must help with productivity. I feel like I’m jamming away.
On to Luminary!!
#1 Point and Click combat. The game isn’t a combat simulator. Click on a mob, whack it until its dead. Combat is a means, not the ends. I likes.
#2 Bejeweled for crafting. Select certain recipes, play bejeweled. Score high, make a better item. Score low, make a weaker item. Next step is to allow me the player to pick from a subset of mini games when I craft. In this way, red/green color blind people don’t struggle with the color choices of Luminary. Yes, I am red/green color blind.
#3 Every recipe in the game is available to you at the start. This works because the material drop rate is controlled by the devs. Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design. Every player can participate in the economy on any scale. Again the game isn’t about combat, so this makes sense.
#4 Selling on the auction house. The fact that I can select an item in my inventory and it will find every instance of that item on the AH, so I can browse for similar items, simplifies and joyifies *snicker*, the AH experience.
#5 When I become a citizen of a town, I can invest in its infrastructure. When I invest in infrastructure, I can potentially earn dividends. Win.
#6 The sounds effects are very pleasing.
#7 I get rewarded every day for logging in. There are “attend” points. These points are similar to veteran rewards from other games(EQ2, EQ, CoX, etc).
A big acknowledgement to Tobold for writing a nice review and newbie guide about this game. My characters name is Rerolled, if you decide to play mention me as a referrer.
