Things I like: L4D2! And I’ll be picking up DA:Origins next week.
Posted On Friday, November 20th, 2009 By Jay
L4D2 delivers. Not in the same way that L4D delivers, they are totally divergent experiences of the same universe.
L4D on one hand is an introduction to the cooperative shooter experience known as L4D#. The balancing is great if limited in content. This rifle is my rifle, there are many like it but this is my rifle and I’ll have this one rifle until the finale and if I don’t die, I’ll have this rifle until the final finale. Etc Etc.
That last thought is in high contrast to the pacing and balance of L4D2. Hordes in L4D were overwhelming is scope. The AI director throwing 50-100 infected at the survivors at one time! Different then the various horde structures of L4D2. The AI director is still there. The AI director is still “throwing” hordes but they’ll trickle in gradually. The #s may be the same but I’ll be fighting them longer.
Because the hordes are more spread out, I use more ammunition. Because L4D2 provides other weapon choices more often then an ammo pile I end up switching weapons rather frequently. That is a nice touch.
The levels are arranged differently too. Specifically I find there are fewer long shooting lanes. There’s always Continue Reading
