Things I like: Luminary
Posted On Friday, May 29th, 2009 By Jay
#0.75 I cleared one complete side of my desk at work. The empty space that I can see in my peripheral vision must help with productivity. I feel like I’m jamming away.
On to Luminary!!
#1 Point and Click combat. The game isn’t a combat simulator. Click on a mob, whack it until its dead. Combat is a means, not the ends. I likes.
#2 Bejeweled for crafting. Select certain recipes, play bejeweled. Score high, make a better item. Score low, make a weaker item. Next step is to allow me the player to pick from a subset of mini games when I craft. In this way, red/green color blind people don’t struggle with the color choices of Luminary. Yes, I am red/green color blind.
#3 Every recipe in the game is available to you at the start. This works because the material drop rate is controlled by the devs. Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design. Every player can participate in the economy on any scale. Again the game isn’t about combat, so this makes sense.
#4 Selling on the auction house. The fact that I can Continue Reading
