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	<title>Green Text on Black &#187; Luminary</title>
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		<title>Things I like:  Luminary</title>
		<link>http://www.greentextonblack.com/2009/05/things-i-like-luminary/</link>
		<comments>http://www.greentextonblack.com/2009/05/things-i-like-luminary/#comments</comments>
		<pubDate>Fri, 29 May 2009 14:11:51 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
				<category><![CDATA[Luminary]]></category>
		<category><![CDATA[Things I Like!]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/?p=187</guid>
		<description><![CDATA[#0.75 I cleared one complete side of my desk at work.  The empty space that I can see in my peripheral vision must help with productivity.  I feel like I&#8217;m jamming away.
On to Luminary!!
#1 Point and Click combat.  The game isn&#8217;t a combat simulator.  Click on a mob, whack it until its dead.  Combat is a means, not the ends.  I likes.
#2 Bejeweled for crafting.  Select certain recipes, play bejeweled.  Score high, make a better item.  Score low, make a weaker item.  Next step is to allow me the player to pick from a subset of mini games when I craft.  In this way, red/green color blind people don&#8217;t struggle with the color choices of Luminary.  Yes, I am red/green color blind.
#3 Every recipe in the game is available to you at the start.  This works because the material drop rate is controlled by the devs.  Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design.  Every player can participate in the economy on any scale.   Again the game isn&#8217;t about combat, so this makes sense.
#4  Selling on the auction house.  The fact that I can  <a href="http://www.greentextonblack.com/2009/05/things-i-like-luminary/"> Continue Reading</a>]]></description>
			<content:encoded><![CDATA[<p>#0.75 I cleared one complete side of my desk at work.  The empty space that I can see in my peripheral vision must help with productivity.  I feel like I&#8217;m jamming away.</p>
<p>On to Luminary!!</p>
<p>#1 Point and Click combat.  The game isn&#8217;t a combat simulator.  Click on a mob, whack it until its dead.  Combat is a means, not the ends.  I likes.</p>
<p>#2 Bejeweled for crafting.  Select certain recipes, play bejeweled.  Score high, make a better item.  Score low, make a weaker item.  Next step is to allow me the player to pick from a subset of mini games when I craft.  In this way, red/green color blind people don&#8217;t struggle with the color choices of Luminary.  Yes, I am red/green color blind.</p>
<p>#3 Every recipe in the game is available to you at the start.  This works because the material drop rate is controlled by the devs.  Instead of having two controls, 1 being the recipe rarity, the other being the material rarity, the created something I call inclusive design.  Every player can participate in the economy on any scale.   Again the game isn&#8217;t about combat, so this makes sense.</p>
<p>#4  Selling on the auction house.  The fact that I can select an item in my inventory and it will find every instance of that item on the AH, so I can browse for similar items, simplifies and joyifies *snicker*, the AH experience.</p>
<p>#5 When I become a citizen of a town, I can invest in its infrastructure.  When I invest in infrastructure, I can potentially earn dividends.  Win.</p>
<p>#6 The sounds effects are very pleasing.</p>
<p>#7 I get rewarded every day for logging in.  There are &#8220;attend&#8221; points.  These points are similar to veteran rewards from other games(EQ2, EQ, CoX, etc).</p>
<p>A big acknowledgement to <a title="Tobold's MMORPG Blog" href="http://tobolds.blogspot.com/" target="_blank">Tobold </a>for writing a nice review and newbie guide about this game.  My characters name is Rerolled, if you decide to play mention me as a referrer.</p>
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