<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Green Text on Black</title>
	<atom:link href="http://www.greentextonblack.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greentextonblack.com</link>
	<description>MMO and Game Industry Related blogging</description>
	<pubDate>Fri, 19 Jun 2009 16:04:03 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<language>en</language>
			<item>
		<title>Things I like:  Eve Online</title>
		<link>http://www.greentextonblack.com/2009/06/things-i-like-eve-online/</link>
		<comments>http://www.greentextonblack.com/2009/06/things-i-like-eve-online/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 16:04:03 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/06/things-i-like-eve-online/</guid>
		<description><![CDATA[#0.75 Work has been crazy and that means we&#8217;re very close to shipping.  That&#8217;s exciting!  Eve and Street Fighter 4 have been dominating my play time.
#1 I love Eve Online&#8217;s Skill Development system.  More skills = more options.  Options include but are not limited to:  Bigger ships, industrial focus, auction house focus, crafting focused, making [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/06/things-i-like-eve-online/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Gamer DNA</title>
		<link>http://www.greentextonblack.com/2009/06/gamer-dna/</link>
		<comments>http://www.greentextonblack.com/2009/06/gamer-dna/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 20:27:15 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/06/gamer-dna/</guid>
		<description><![CDATA[I stumbled across this and I found it facinating.
You sign up to the website, fill in what games you are playing, picked from categories describing what you liked about the title.  This was just the begining.  On your &#8220;homepage&#8221; you can describe in detail what you disliked and liked about the title, AND list out [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/06/gamer-dna/feed/</wfw:commentRss>
		</item>
		<item>
		<title>There is a god&#8230; L4D 2</title>
		<link>http://www.greentextonblack.com/2009/06/there-is-a-god-l4d-2/</link>
		<comments>http://www.greentextonblack.com/2009/06/there-is-a-god-l4d-2/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 21:51:03 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[PvP]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/06/there-is-a-god-l4d-2/</guid>
		<description><![CDATA[The above title may be cryptic to you.  If that is the case fear not! click here.
If the above title is not cryptic, this cake isn&#8217;t a lie!
Should you be a PC gamer, a steam player and a fan of the above franchise: Rerollmuch is my player name on steam.  Look me up, TRR will [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/06/there-is-a-god-l4d-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Been over a year!</title>
		<link>http://www.greentextonblack.com/2009/05/been-over-a-year/</link>
		<comments>http://www.greentextonblack.com/2009/05/been-over-a-year/#comments</comments>
		<pubDate>Sat, 30 May 2009 20:56:32 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/05/been-over-a-year/</guid>
		<description><![CDATA[And I finally figured out how to change my Blog title to green.  I feel more complete!
]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/05/been-over-a-year/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Things I like:  Luminary</title>
		<link>http://www.greentextonblack.com/2009/05/things-i-like-luminary/</link>
		<comments>http://www.greentextonblack.com/2009/05/things-i-like-luminary/#comments</comments>
		<pubDate>Fri, 29 May 2009 14:11:51 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Luminary]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/?p=187</guid>
		<description><![CDATA[#0.75 I cleared one complete side of my desk at work.  The empty space that I can see in my peripheral vision must help with productivity.  I feel like I&#8217;m jamming away.
On to Luminary!!
#1 Point and Click combat.  The game isn&#8217;t a combat simulator.  Click on a mob, whack it until its dead.  Combat is [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/05/things-i-like-luminary/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Holy Shit!</title>
		<link>http://www.greentextonblack.com/2009/05/holy-shit/</link>
		<comments>http://www.greentextonblack.com/2009/05/holy-shit/#comments</comments>
		<pubDate>Fri, 01 May 2009 22:02:23 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/05/holy-shit/</guid>
		<description><![CDATA[Zombie flu in London.  End of line.
]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/05/holy-shit/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Visceral Combat - Animation Guidelines</title>
		<link>http://www.greentextonblack.com/2009/05/visceral-combat-animation-guidelines/</link>
		<comments>http://www.greentextonblack.com/2009/05/visceral-combat-animation-guidelines/#comments</comments>
		<pubDate>Fri, 01 May 2009 19:57:04 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/?p=166</guid>
		<description><![CDATA[Great combat in a game is broken into many disparate elements.  For the visceral combat line of posts, we&#8217;re going to focus on responsive combat.  Good combat design breaks down any moment to a series of events.  Each event is driven by a rule.  Once you have your set of rules, you get to play [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/05/visceral-combat-animation-guidelines/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Big Red Kitty, Tyler Durden and Fulgrim</title>
		<link>http://www.greentextonblack.com/2009/04/big-red-kitty-tyler-durden-and-fulgrim/</link>
		<comments>http://www.greentextonblack.com/2009/04/big-red-kitty-tyler-durden-and-fulgrim/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 00:30:57 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/04/big-red-kitty-tyler-durden-and-fulgrim/</guid>
		<description><![CDATA[I&#8217;ve often wondered about the nature of narrative in a persistent world.  In WoW the character is nothing more than a cog.  A part of the masses and left to make stories only relevant to the player.  Narrative in real life is a very personal experience.  We each experience the same story of life from [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/04/big-red-kitty-tyler-durden-and-fulgrim/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Are you a brute!</title>
		<link>http://www.greentextonblack.com/2009/04/are-you-a-brute/</link>
		<comments>http://www.greentextonblack.com/2009/04/are-you-a-brute/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 16:05:33 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/2009/04/are-you-a-brute/</guid>
		<description><![CDATA[Click here to create your brute!
Are you good enough to complete?  Think you have the skillz?  Think you can take the punishment?  Join My Brute and test your mettle.
Only a password and a name are required.  Everything is stored without the link above.
]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/04/are-you-a-brute/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Warhammer Online Keeps - Not a bad system</title>
		<link>http://www.greentextonblack.com/2009/03/warhammer-online-keeps-not-a-bad-system/</link>
		<comments>http://www.greentextonblack.com/2009/03/warhammer-online-keeps-not-a-bad-system/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 00:09:42 +0000</pubDate>
		<dc:creator>Jay</dc:creator>
		
		<category><![CDATA[Game Industry]]></category>

		<category><![CDATA[PvP]]></category>

		<guid isPermaLink="false">http://www.greentextonblack.com/?p=167</guid>
		<description><![CDATA[Update:  Fancy that!  My main issue is that the keep system being implemented has no design hook into other sections of the game.
Having reflected on Warhammer Online state of open world pvp, it dawned on me that very little in that game has to do with holding a keep.  In fact, the few rewards that [...]]]></description>
		<wfw:commentRss>http://www.greentextonblack.com/2009/03/warhammer-online-keeps-not-a-bad-system/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
